Attribute Types

The attribute types currently implemented in Trelis are shown below.

Attribute Types Description
Color Entity Color
Composite vg Used to restore composite virtual topology
Genesis entity Membership in boundary conditions (block, sideset, nodeset)
Id Entity Id
Mesh container Handle to mesh defined for the owner
Mesh scheme Meshing scheme (e.g. paving, sweeping, etc.)
Name Entity name
Partition vg Used to restore partition virtual topology
Smooth scheme Smoothing scheme (e.g. Laplacian, Condition Number)
Unique Id Unique entity id, used to cross-reference other entities
Vertex type Used to define mesh topology at vertex for mapping/submapping
Virtual vg Used to store virtual geometry entity(ies) defined on an entity