Virtual Geometry

The Virtual Geometry module in Trelis provides a way to modify the topology of the model without affecting the underlying ACIS geometry representation and without making changes to the actual solid model. Virtual Geometry includes the capability to composite or partition geometry as well as creates new virtual geometric entities. Virtual Geometry operations are most often used as a tool for adjusting the geometry to allow mapping, sub-mapping or sweeping mesh generation schemes to be applied.

The advantage to using Virtual Geometry is that all operations are reversible. With standard geometry modification commands, changes are made to the underlying geometry representation and cannot be changed once effected. With virtual geometry, the original solid model topology can be easily restored. This is useful when geometry modifications are made in order to apply a particular meshing scheme. Virtual geometry can be applied and later removed once the part has been meshed.