Trelis 16.3 User Documentation

- Imprinting Geometry
- Merging Geometry
- Examining Merged Entities
- Merge Tolerance
- Unmerging
- Using Geometry Merging to Verify Geometry

Geometry is created and imported in a manifold state. The process of converting manifold to non-manifold geometry is referred to as "geometry merging", since it involves merging multiple geometric entities into single ones. When importing mesh-based geometry, the merging step can be automatic. Imprinting is a necessary step in the merging process, which ensures that entities to be merged have identical topology.