Removing Vertices

At times you may find that you have an extraneous vertex in your model. This would be a vertex connected to two and only two edges. This stray vertex can cause unwanted mesh artifacts, due to the fact that a mesh node MUST lie on this vertex, thereby disallowing the possibility of movement for better quality. Fortunately there is a relatively easy way of getting rid of this stray vertex using the tweak surface command.

To replace with a surface

  1. On the Command Panel, click on Geometry and then Surface.
  2. Click on the Modify action button.
  3. Select Tweak from the drop-down menu.
  4. Select Replace With Surface from the drop-down menu.
  5. Enter the appropriate values for Surface ID(s) and replace with Surface ID. This can also be done using the Pick Widget function.
  6. Click Apply.

Tweak Surface <id> Replace With Surface <same_id>

Note that you are replacing a surface with itself. In doing so, the geometry engine will do an intersection check on that surface, and should realize that the vertex doesn't need to be there.