The unite operation combines two or more bodies into a single body.

To unite bodies

  1. On the Command Panel, click on Geometry and then Volume.
  2. Click on the Boolean action button.
  3. Select Unite from the drop-down menu.
  4. Enter in the values for Body ID(s). This can also be done using the Pick Widget function.
  5. Click Apply.

The Keep option preserves the original bodies and the new body created is given the next highest body ID available.

The include_mesh option creates a new meshed body from the original meshed bodies. For this function to work properly, the original bodies must be merged.

Unite [Volume|BODY] <range> [With [Volume|BODY] <range>] [include_mesh] [Keep]

Unite Body {<range> | All} [Keep]

The second form of the command unites multiple bodies in a single operation. If the all option is used, all bodies in the model are united into a single body. If the bodies that are united do not overlap or touch, the two bodies are combined into a single body with multiple volumes.

The unite command allows sheet bodies to be united with solid bodies. To disable this capability you can turn the following setting off:

Set Unite Mixed {ON|Off}